The title of the third part of Final Fantasy VII Remake: Two Choices to Decide

Naoki Hamaguchi, director of the Final Fantasy VII remake project at Square Enix, revealed crucial developments regarding the identity of the final chapter of the trilogy. Hamaguchi confirmed that the development team is closer than ever to finalizing the official title for the third installment, noting that ongoing discussions between him and creative director Tetsuya Nomura have narrowed down the long list of proposals to just two options, one of which will be titled after the saga's finale.
Hamaguchi explained that the previous two parts were released under the titles “ Remake ” and “Rebirth,” creating a specific naming pattern based on words beginning with the letter “R” that reflect the essence of the story, while the two directors are preparing to choose the final name before the end of this year, in preparation for the official announcement of the identity of the anticipated third part.

Project importance and series history
This news holds immense significance for the gaming industry, given the historical importance of the original Final Fantasy VII, released in 1997 on the PlayStation 1. That game revolutionized the role-playing game (RPG) genre thanks to its deep story and iconic characters like Cloud Strife and Severo. The current remake project is not merely a graphical enhancement; it's a complete reimagining of the events, making the title of the final installment crucial to understanding how this epic journey will conclude. Will it adhere to the original ending, or will it forge an entirely new path, as hinted at by previous entries?.
Impact of the anticipated announcement
The announcement of the title is expected to generate significant buzz in the media and gaming communities worldwide. The second installment, "Rebirth," ended with an open and controversial conclusion, leaving players on tenterhooks. Choosing the title will not be merely a marketing ploy; it will carry narrative implications regarding the fate of the world and its characters, making it one of the most anticipated announcements on Square Enix's upcoming agenda.
Assassin's Creed Shadows developments
On another note, and in the context of action and adventure games, the development team for Assassin's Creed Shadows its efforts on reviving the parkour mechanics to be at the heart of the experience, following criticism of recent releases due to the decline in smoothness of movement.
Simon Lemmy Kometius, the game's assistant director, stated that the biggest lesson learned from the development phases is the need to maintain climbing and fast-moving movements as a key element that distinguishes the series, stressing that returning to the roots in gameplay style is the key to restoring the audience's trust and the popularity of the historic series.



